Data

Human Behavioral Data at Scale.

What we collect, how we collect it, and why it is unlike anything else on the market.

The Corpus, Measured

Not claims. Measurements.

population map

One dot is one measured person

hover any dot · 200,000-round sample

Every player plotted by what they chose against what they were holding. Not what they say. Not a survey. 91% sit above the line: given a real choice in front of friends, people escalate.

↑ CHOSE HOTTER THAN THE HAND THEY HELDSAME AS THE HAND THEY HELD
heat gradient

Transgression predicts winning, monotonically

Win rate by measured heat across 650,000+ tagged card plays. The most transgressive material wins 1.9x as often as the mildest, and every step moves the same direction.

Heat 1 · mildest0.0%
Heat 20.0%
Heat 30.0%
Heat 40.0%
Heat 5 · most transgressive0.0%

Rates hold as volume grows. A model that learned only "edgy scores well" still gets whole categories backwards, which is why the per-person read matters.

tone ceiling

How far an audience actually lets you go

Share of players comfortable with each content category, measured from live play including avoidance. Finding this line by crossing it in market is the most expensive way to learn it.

Gross out 33%
Morbid 37%
Taboo 53%
Sexual 76%
0% comfortable25%50%75%100%

Sexual material clears most people. Disgust is the wall almost everywhere. Recomputed against each brand's own audience during a flight.

All Playable data is fully anonymized, aggregated, and consent-compliant. We do not sell user data. We partner with organizations that use behavioral insights to build better products.

Most data tells you what people say. Ours shows you what they do.

Ads

Rented, low intent, disappears when the budget stops. You own nothing.

Cookies

Dying, anonymous, no behavioral context. Third-party tracking is ending.

Surveys

Self-reported, inaccurate, no real-time signal. People lie, even to themselves.

Playable data is behavioral, verified, intent-based, cross-platform, and persistent. It is what people actually do: under social pressure, in real time, with real consequences.

What We Collect

Three layers of audience intelligence.

Layer 1

Verified Identity

Email

Collected through incentivized in-game actions.

Discord OAuth

Real verified account, persistent handle, not a throwaway address.

Twitch OAuth

Tied to real viewing behavior, creator context, and live interaction moments.

“We do not just collect emails. We build verified audience relationships.”

Anonymous
User
Email
Capture
Discord
OAuth
Twitch
OAuth
Unified
Profile
Layer 2

Behavioral Signals

Game creation and setup choices
Invite behavior and social graph signals
Round by round participation and voting
Pack selection and content exposure
Response timing, hesitation, and exit signals
Judged preference rounds: a 200,000-round sample, growing 14,000+ every day

“This is what users actually do, not what they say they do.”

Layer 3

Engagement and Intent

High engagement indicators: streaks, fast play, sustained session depth
Churn signals: hesitation, exit patterns, inactivity
Feature intent: what users try to access or unlock
Participation intensity across sessions and platforms

The data that teaches AI how humans actually think.

Large language models can scrape the internet all day. What they cannot find is authentic human decision-making in social contexts: real people choosing between real options under time pressure with social consequences. That is exactly what Playable captures. A 200,000-round judged sample with 6.5M rejected options logged: the counterfactual half of every preference pair that scraping can never recover. 20,000 people measured through play, and 14,000+ new judged rounds landing every day.

Cards & Responses
Behavioral Pipeline
AI Model

Live, compounding, and growing every day.

200,000
Judged Rounds, Sample Set
6.5M
Rejected Options Logged
14,000+
New Judged Rounds Every Day

Every session adds more behavioral signal. Every new platform multiplies the identity graph. The dataset grows automatically.

Power your models with human behavioral data.

Playable's dataset is fully anonymized, consent-compliant, and unlike anything scraped from the internet. We are selectively exploring strategic partnerships with AI companies, research organizations, and data platforms. All conversations begin under NDA.

Strategic Research Partnership

For AI labs and research organizations looking to train models on authentic human behavioral data at scale.

Enterprise Data Integration

For platforms looking to integrate Playable’s identity infrastructure or behavioral signals into their own products.

MEASURED.

what people choose, against what they passed over